It has been a busy year for the Apptive Learning Lab. A year of experimenting with new technologies, dabbling in project based learning, and conceptualising and enacting innovative ways to engage students in the curriculum.
Each Year 4 student adopted the persona of a convict aboard the First Fleet, and engaged in research and teamwork in order to recreate the settlement at Sydney Cove using MinecraftEdu.
Students in our composite 4/5 class utilised Design Thinking to develop solutions to social problems for the citizens of City X, a colony on a distant planet. They undertook a process of empathising, defining, ideating, prototyping, testing and sharing, to 3D print solutions to the challenges faced by the citizens of City X. Read more about the City X Project here.
After being inspired by Gary Stager at his Invent to Learn Masterclass, I developed a unit using the LittleBits Code Kit, to immerse Year 5 students in maker culture and project-based learning. Over the course of the unit they increasingly gained knowledge of coding through a series of challenges using the electronics, leading to an open-ended interactive game project.
Year One students further developed knowledge of coding by programming Cubetto to follow a story. Then, in line with their literacy unit on procedural texts, students coded Cubetto to make an ultimate ice-cream sundae.
A personal highlight in 2018 has been to delve into 3D printing and littleBits technologies, which I had previously not experimented with much. The scope for both technologies is so broad and the possibilities are endless. As a side project, I worked with a Year Four class for a short period of time, while they were learning about erosion. Using littleBits, students developed solutions to the erosion problem around the school. This technology really can be used in so many different ways to engage students in the curriculum. You are only limited by your imagination.